A Shift in the Wind

The VS community is abuzz with the ramifications of the wildest resource-limit-breaking keyword to hit the game, Shift.  And for good reason, since resource acceleration is perhaps the most tightly-controlled aspect of Versus System.  The ability to recruit more characters than you’ve got resource points creates a relatively permanent power swing in your favor that’s harder to remove than a plot twist effect or a set of equipment.  The last team that broke this mechanic pretty much ensured that we won’t see the Press keyword for quite some time, if not never again.

I’m still on the fence about its actual utility until we see the rest of the Exiles team and their goodies.  We have yet to see any plot twists, Exile-stamped or otherwise, that reference the Shift keyword or provide bonuses based on it.  We could fall back on the effects that we’ve seen in previous sets that depend on the number of characters one has brought into play, but it doesn’t seem as if Shift was made to swarm the opposition the way the Kree did, with off-curve characters; rather, the best use of it would be to be able to drop a character on curve while being able to bring in another character of up to that size for free.  From turns 4 onwards, an extra on-curve character becomes more and more of a liability for an opponent, and that’s fine.  But I’m not excited about the prospect of Shift being the only thing the Exiles have going for them, such that what you end up shifting in are a bunch of average-sized characters with blank text boxes not counting any Shift-related powers.

And as for Mimic… copying abilities isn’t quite as effective as having those abilities on your characters to begin with, regardless of the cool factor.

What bugs me is that 90% of the cards we’ve seen so far are rares, which will make MEV yet another rare-chasing headache of a set.  The uncommon distribution is supposed to be much more manageable, though, which is definitely a relief given that MUN uncommons were practically rare due to their number versus distribution.

But still, I’m terribly excited to buy boxes of MEV.  We’ve been waiting for new mechanics for quite a few sets now (I still don’t think Insanity counts as a mechanic per se as a deck construction limitation), and with Energize and Shift being just two parts of the intricate puzzle, I’m gearing up to max out my credit card when December rolls around.


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