Across the Universe: A MUN Set Review, Part 5

Card Name: Ares, Mighty Avenger
Type: Character
Affiliation: S.H.I.E.L.D./Avengers
Cost: 6
Atk/Def: 13/12
Abilities: Range
Rules Text:
To recruit, discard an [Avengers] or [SHIELD] character card.
Reservist
If the controller of a character in combat with Ares would take an amount of stun endurance loss, instead, he takes twice that amount.
Flavor Text:“Idiot mortals. You have no idea when it’s time to fight!”
Rarity: Rare
Card #: MUN-084

Lorenzo: The discard cost is relatively easy to fulfill considering the amount of character cards in MUN with either or both of Ares’ affiliations. With that out of the way, what you get is a terrific damage dealer who causes double stun endurance loss either as an attacker or a defender. Perfectly suited to the aggressive Avengers Reservists and the burn/swarm S.H.I.E.L.D. tactics, and a game winner for both. 5 out of 5.

Neeka: Double stun endurance loss was ridiculous with Batman and the Brave and the Bold archetype. Ares is a new reason to fear the Avengers/Teen Titans team-up with Playroom. Stunning a 5-drop and a 6-drop already causes 30 endurance loss on turn 6! If you’ve been doing anything at all during the first 5 turns, you can’t lose. 5 out of 5.

Fred: That double stun endurance loss power is quite a threat, especially with Ares’ stats geared towards aggression. Since it triggers on either side of combat, even attacking him is a losing proposition. Not sure how he jives with the rest of S.H.I.E.L.D. but he is a force to reckon with all by himself. 4 out of 5.

Card Name: Bishop, Agent of S.H.I.E.L.D.
Type: Character
Affiliation: S.H.I.E.L.D./X-Men
Cost: 4
Atk/Def: 7/7
Abilities: Range
Rules Text:
Boost: Return a character you control with cost X to its owner’s hand: When Bishop enters play, you may put a [SHIELD] or [X-Men] character card with cost X or less from your hand into play if you haven’t controlled a character with that name this turn.
Flavor Text:“What’s he talking about? I thought we were the Avengers.”
Rarity: Uncommon
Card #: MUN-085

Lorenzo: Bishop essentially allows you to “Substitute” with characters that do not possess the Substitute keyword, with the restriction that the characters must have different names (thus, no overlaying), but with th added benefit that the character returning to your hand need not be ready, and can even be stunned. Helpful for those instances when a lower drop S.H.I.E.L.D. character you control will be more of a liability due to initiative or because of an expended ability. This isn’t as helpful in Limited as it is in Constructed formats, though. 2 out of 5.

Neeka: Bishop has plenty of interesting applications that allow you to either adjust your field to accommodate the situation or get a fresh character under your control after another character has used its ability or suffered some negative effect. It’s one-shot, but has significant tactical potential. 4 out of 5.

Fred: The Substitute-plus aspect of his ability has been discussed, but let’s also not forget that Bishop can also bypass recruitment costs or effects since the character coming into play is not considered recruited. There are lots of undiscovered abuses for this, I’m sure. 4 out of 5.

Card Name: Blade, Independent Contractor
Type: Character
Affiliation: S.H.I.E.L.D./Marvel Knights
Cost: 3
Atk/Def: 5/3
Abilities:
Rules Text:
Concealed
Reservist
Blade can attack hidden characters. Whenever Blade attacks a character, you may have that character’s controller move it to his other area.
Rarity: Uncommon
Card #: MUN-086

Lorenzo: Blade is rather DEF-light for his cost, but he’s concealed so that isn’t such a problem. His ability to attack hidden characters is not so important as his ability to force an opposing character into the hidden or visible area, depending on what you require at the time. Equally efficient for dragging problem hidden characters into the visible area where they can be beaten down or shuttling large defenders into the hidden area so you can cause lots of breakthrough. He also disrupts Leader characters, for additional tactical value. 4 out of 5.

Neeka: He has a nifty disruptive ability that should create lots of headaches for an opponent, particularly one for whom position and formation are critical. 4 out of 5.

Fred: Blade does indeed have a swell tactical ability, and with less and less available methods of attacking the hidden area, Blade becomes increasingly important to modern combat. 4 out of 5.

Card Name: Cape-Killers Unit, Army – Agent of S.H.I.E.L.D.
Type: Character
Affiliation: S.H.I.E.L.D.
Cost: 2
Atk/Def: 2/2
Abilities: Flight, Range
Rules Text:
Reservist
When you recruit Cape-Killers Unit, rally for an Army character card. If you’re successful, gain 1 resource point.
Rarity: Uncommon
Card #: MUN-087

Lorenzo: The CKU have mediocre stats for a 2-drop Army, and that rally ability, while interesting, is still too much of a gamble to rely upon to build a swarm. 1 out of 5.

Neeka: The potential to cheat on resource points is there, but lousy stats are hard to overlook. 2 out of 5.

Fred: One of the components for the S.H.I.E.L.D. army swarm deck, I suppose, which isn’t looking too amazing from first impressions of the set. 1 out of 5.

Card Name: Carol Danvers ~ Ms. Marvel, Mighty Avenger
Type: Character
Affiliation: S.H.I.E.L.D./Avengers
Cost: 7
Atk/Def: 16/15
Abilities: Flight, Range
Rules Text:
Leader: Characters lose and can’t have reinforcement while defending against an adjacent character.
Flavor Text:“Look, this is my team and we’re doing things my way.”
Rarity: Common
Card #: MUN-088

Lorenzo: Blind Sided for everyone, yay! And she’s a decent size, too. A good Limited finisher. 4 out of 5.

Neeka: It’s not a bad Leader ability, but we’ve seen this before on plenty of cards. 2 out of 5.

Fred: Carol doesn’t seem to jive with the rest of her team, but since she has no team stamping issues, she may serve a more aggressive affiliation well. 3 out of 5.

Card Name: Daisy Johnson, Agent of S.H.I.E.L.D.
Type: Character
Affiliation: S.H.I.E.L.D.
Cost: 4
Atk/Def: 6/9
Abilities: Range
Rules Text:
When Daisy Johnson enters play, each player exhausts a ready character he controls.
Flavor Text:“Quake. That’s my Avengers name. What do you think?”
Rarity: Common
Card #: MUN-089

Lorenzo: Good defensive stats if you’re playing a control game, and she hampers your opponent when she comes into play. She’s okay. 3 out of 5.

Neeka: A walking I Must Obey could see play in a stall deck. Maybe. 2 out of 5.

Fred: She’s swell against Hulk loner and helps to keep things slow until you can bring out a late finisher. Still, she gets outclassed by a lot of other stall cards. 2 out of 5.

Card Name: Deadpool, Independant Contractor
Type: Character
Affiliation: S.H.I.E.L.D./Weapon X
Cost: 2
Atk/Def: 4/2
Abilities: Range
Rules Text:
Concealed-Optional
At the start of the recovery phase, return Deadpool to his owner’s hand if he didn’t attack this turn.
Flavor Text:“You wanna pay me to take down heroes? In cash?”
Rarity: Common
Card #: MUN-090

Lorenzo: If you’re going aggressive, Deadpool’s not a bad option with his above-average ATK stat and his Concealed-Optional to practically ensure that you’ll be attacking every turn. 3 out of 5.

Neeka: I liked his previous versions better. This one’s rather mediocre. 2 out of 5.

Fred: What is the primary S.H.I.E.L.D. mechanic, anyway? Accumulating character cards in hand to power effects? If so, Deadpool fits right in. Otherwise, he’s just a slightly oversized 2-drop that you have to keep bowling into your opponent’s characters. 2 out of 5.

Card Name: Doc Samson, Agent of S.H.I.E.L.D.
Type: Character
Affiliation: S.H.I.E.L.D.
Cost: 5
Atk/Def: 11/7
Abilities:
Rules Text:
Reservist
When Doc Samson enters play, rally for a character card. If you’re successful, he has invulnerability this turn.
Flavor Text:“We don’t have to fight. How about we just talk instead?”
Rarity: Common
Card #: MUN-091

Lorenzo: Invulnerability for the turn since he can be stunned by a 4-drop? And only if you rally successfully? Sigh. 1 out of 5.

Neeka: She-Hulk had it better than this. 1 out of 5.

Fred: He’s an 11/7 who might save you 5 endurance and net you a card. 1 out of 5.

Card Name: Dum-Dum Dugan, Howling Commando
Type: Character
Affiliation: S.H.I.E.L.D.
Cost: 1
Atk/Def: 2/1
Abilities: Range
Rules Text:
Reservist
When Dum-Dum Dugan enters play, rally for a card with cost 1 or less.
Flavor Text:“I may not agree with how you do things, but I know how to follow orders.”
Rarity: Common
Card #: MUN-092

Lorenzo: Not worth including in Limited for such a minor effect. 1 out of 5.

Neeka: A decent complement to the S.H.I.E.L.D. swarm, I suppose. 2 out of 5.

Fred: Squirrel Girl owns Dum-Dum so badly, it’s on a card.  1 out of 5.

Card Name: Eric O’Grady ~ Ant Man, Fugitive at Large
Type: Character
Affiliation: S.H.I.E.L.D.
Cost: 2
Atk/Def: 3/1
Abilities: Flight, Range
Rules Text:
Concealed
Reservist
When Eric O’Grady enters play, target character gets -3 DEF this turn.
Flavor Text:“You’d think stealing an advanced armor system would make your life easier.”
Rarity: Common
Card #: MUN-093

Lorenzo: Low DEF stats for a 2, but Concealed, so really, we’re judging him based on that “enters play” ability, which is fine for off-curve.  -3 DEF is a significant penalty in the mid-game and always effective for swinging up the curve.  3 out of 5.

Neeka: Good for off-curve, since you probably won’t be playing him early on.  3 out of 5.

Fred: Off-curve, decent effect.  3 out of 5.

Card Name: Hank Pym ~ Yellowjacket, Initiative Instructor
Type: Character
Affiliation: S.H.I.E.L.D./Avengers
Cost: 1
Atk/Def: 1/1
Abilities: Flight, Range
Rules Text:
When Hank Pym enters play, choose a version.
{Activate} {>} Target character with that version gets +3 ATK and has flight this turn.
Flavor Text:“The public needs super people they can count on.”
Rarity: Uncommon
Card #: MUN-094

Lorenzo: Hank’s reusable ATK pump and flight endowment are both delightful tools to have, particularly if Hank can hang around for at least a couple of turns.  The version restriction is restrictive, but so many of the Avengers have the Mighty Avenger or Secret Avenger version, so Hank has more flexibility than it would seem at first.  Requires some intuition to use, but the effect is strong enough to warrant consideration.  3 out of 5.

Neeka: You’ll have to build around Hank’s ability, but the reusable bonus is a boon to those Fatal Five or other version-centric fun decks.  It gains competitive usage in a Secret Avengers or Mighty Avengers deck, which is just fine for Hank.  I’d look for ways to stuff him into the hidden area.  4 out of 5.

Fred: Unless you can hide Hank somehow, you’ll get maybe 2 uses of his ability at the most.  Not bad, still, since the ATK bonus is active even on defense.  3 out of 5.

Card Name: Iron Man, Mighty Avenger
Type: Character
Affiliation: S.H.I.E.L.D./Avengers
Cost: 4
Atk/Def: 7/7
Abilities: Flight, Range
Rules Text:
Leader: Whenever an adjacent character becomes stunned during the combat phase, recover it at the start of the recovery phase and put a +1 / +1 counter on it.
Flavor Text:“Things have changed, Steve. They’ll no longer abide our arrogance.”
Rarity: Rare
Card #: MUN-095

Lorenzo: Excellent if you pair him up with the Thunderbolts, but a mighty card overall that begs to be stunned first.  Great for your initiatives since you can just attack with everyone else first, clear the opposing field, and have all your characters recover with +1/+1 counters.  4 out of 5, would have been perfect except that, unlike certain other Leaders (like Cap 4), he has no disincentive for getting attacked first.

Neeka: A dream for any deck that relies on +1/+1 counters, Iron Man 4 works just as well in a standard deck.  The Extremis Upgrade makes it much easier to keep your board intact.  5 out of 5.

Fred: Aside from providing access to the potent Iron Man Legend suite, Iron Man 4 swings the field wildly in your favor, allowing you to engage the opponent’s characters in combat with impunity, knowing full well that all your characters will recover anyway, and come back a bit bigger and badder.  5 out of 5.

Card Name: Iron Man, Director of S.H.I.E.L.D.
Type: Character
Affiliation: S.H.I.E.L.D./Avengers
Cost: 7
Atk/Def: 16/15
Abilities: Flight, Range
Rules Text:
Iron Man can be equipped with any number of equipment. When Iron Man enters play, you may search your deck for an equipment card with cost 1 or less and put it into play equipped to Iron Man.
Flavor Text:“I’m doing it because no one else can be trusted. It’s too important.”
Rarity: Uncommon
Card #: MUN-096

Lorenzo: After the awesomeness that is Iron Man 4, I’m terribly disappointed with Iron Man 7.  The latest director of S.H.I.E.L.D. is simply a larger Cyborg 6 (DCL) with the effect of Black Panther 3 (MXM), making his strength dependent on whatever equipment you can muster in a Limited Deck (which isn’t a lot).  2 out of 5.

Neeka: Even with the wealth of 1-cost or less equipment available in Golden Age, making Iron Man 7 dependent on his equipment doesn’t make him more viable than many other 7-drop options.  People didn’t see fit to abuse Cyborg 6, and I don’t see anyone looking to build around practically the same guy one turn later.  2 out of 5.

Fred: While admittedly lousy compared to Iron Man 4, the Iron Man suite allows for some very interesting applications.  One could conceivably slap a few Extremis Upgrades and the Hulkbuster Armor on him to make him an unstunnable powerhouse that can stun practically anything that attacks him.  3 out of 5.  And if you’ve been piling on the Stark Armory counters, he could be the largest unstunnable character out there by turn 7.  3 out of 5.

Card Name: Jessica Drew ~ Spider-Woman, Agent of S.H.I.E.L.D. – HYDRA
Type: Character
Affiliation: S.H.I.E.L.D./Crime Lords
Cost: 2
Atk/Def: 4/3
Abilities: Flight, Range
Rules Text:
To recruit, return a [Crime Lords] or [SHIELD] character you control to its owner’s hand.
Evasion, Invulnerability
Flavor Text:“S.H.I.E.L.D. or HYDRA? Even I can’t keep track anymore.”
Rarity: Common
Card #: MUN-097

Lorenzo: Not the easiest recruit cost to fulfill in Limited, but very useful in an off-curve deck with her oversized stats and the fact that you’ll be saving some endurance due to her Invulnerability.  3 out of 5.

Neeka: Since S.H.I.E.L.D. and the Crime Lords like to have lots of characters in hand anyway, her recruit cost becomes more of an enabler than a drawback, and it’s well worth what you get in return anyway.  4 out of 5.

Fred: Of course she doesn’t make it into every deck, but she’ll kick major butt in the S.H.I.E.L.D. army/character-in-hand deck, and the Crime Lords can make use of her too.  4 out of 5.

Card Name: Justice, Vance Astrovik
Type: Character
Affiliation: S.H.I.E.L.D./Avengers
Cost: 3
Atk/Def: 4/5
Abilities: Flight, Range
Rules Text:
Reservist
When Justice enters play, you may replace target face-up non-Team-Up resource.
Rarity: Common
Card #: MUN-098

Lorenzo: A walking Have a Blast! (sort of) with decent 3-drop stats.  You get what you pay for, and more if you’re playing off curve and can return him to your hand at least once.  3 out of 5.

Neeka: Resource destruction is hard to come by these days, so Justice gets a nod from me for not sucking besides having his ability.  4 out of 5.

Fred: Justice is situational, and useless against Reservist builds, but has adequate utility value for when you need to get rid of a pesky ongoing plot twist or location.  2 out of 5 due to narrow usage.

Card Name: Life Model Decoy, More Human Than Human
Type: Character
Affiliation: S.H.I.E.L.D.
Cost: 0
Atk/Def: 0/0
Abilities:
Rules Text:
Loyalty
Boost X: When Life Model Decoy enters play, it gains the printed ATK, DEF, cost, flight, range, powers, and keywords of target opposing character with cost X.
Flavor Text:“It’s anyone you want it to be.”
Rarity: Rare
Card #: MUN-099

Lorenzo: Very sweet in Limited, particularly if you miss a drop off-initiative, since you can simply have a duplicate of your opponent’s biggest drop.  In Limited, chances are higher that you’ll be able to copy something useful to you.  4 out of 5.

Neeka: Fun, fun, fun of the Mirror Image variety.  4 out of 5.

Fred: I realize lots of people have been going nuts about this card, but I’m not one of them.  Why would I choose to have a duplicate of my opponent’s character, who may not be helpful to my strategy, over simply including more search cards or copies of a character I really want?  Moreover, if it’s your initiative, you may be left with some unappealing choices for a duplication target.  God forbid you should encounter a deck that can KO its characters for benefits.  1 out of 5.

Card Name: Maria Hill, Deputy Commander of S.H.I.E.L.D.
Type: Character
Affiliation: S.H.I.E.L.D.
Cost: 1
Atk/Def: 1/1
Abilities: Range
Rules Text:
Concealed
{Activate} {>} Rally for an Army character card. If you’re successful, all [SHIELD] characters you control get +1 ATK this turn.
Flavor Text:“You will respect the badge, Captain.”
Rarity: Common
Card #: MUN-100

Lorenzo: This is actually a nifty effect.  Successful rally gets you a card and a nice little ATK bonus for your S.H.I.E.L.D. troops.  I like that she’s hidden, so you can take advantage of her effect turn after turn.  3 out of 5.

Neeka: The randomness factor is iffy for me, as with all rally effects, but otherwise it’s a fine effect for Maria’s cost.  3 out of 5.

Fred: It’s not hard to manipulate your top card with this set, so Maria equals a card draw and a +1 ATK bonus for all your characters every time she exhausts.  Nice for the S.H.I.E.L.D. off-curve strategy.  4 out of 5.

Card Name: Mar-Vell ~ Captain Marvel, Warden of Prison Alpha
Type: Character
Affiliation: S.H.I.E.L.D./Kree
Cost: 6
Atk/Def: 12/12
Abilities: Flight, Range
Rules Text:
Reservist
When Mar-Vell enters play, target player loses 1 endurance for each face down resource in play.
Rarity: Common
Card #: MUN-101

Lorenzo: If you’re playing a Reservist deck, Mar-Vell equals at least a 6 endurance burn.  Greater still if your opponent has some face-down resources as well.  If both of you are playing Reservist, which is likely in Limited, that’s 12 points of endurance loss right there.  Not for every deck but nifty in the right ones.  4 out of 5.

Neeka: Huge burn potential in conjunction with the Kree’s old resource row limiter effects and maybe some assistance from Darkseid’s Elite.  If you’ve got a Bodyslide-like effect to boot (as Darkseid does), the endurance loss could really rack up.  4 out of 5.

Fred: A burn effect of at least 6 endurance loss is worth playing this character in the right deck.  There’s potential for abuse here, I’m sure.  4 out of 5.

Card Name: Mr. Fantastic, Haunted Genius
Type: Character
Affiliation: S.H.I.E.L.D./Fantastic Four
Cost: 4
Atk/Def: 6/9
Abilities: Range
Rules Text:
{Activate} {>} Rally for a plot twist card. If you’re successful, ready Mr. Fantastic. Use only once per turn.
Flavor Text:“I know how it ends, down to the last decimal point.”
Rarity: Common
Card #: MUN-102

Lorenzo: Great defensive stats on Mr. Fantastic here, and he can draw you plot twists if you’re lucky.  Something for him to do off-initiative, at least.  3 out of 5.

Neeka: Requiring a little bit of deck stacking to function optimally, Mr. Fantastic can ideally net you a plot twist every turn for free.  Coupled with his above-average defensive stats, he’s a fine character to have on your side.  4 out of 5.

Fred: Rally is always a gamble in theory, so Mr. Fantastic isn’t useful in every situation, but his stats are quite good and you’ve got access to the Mr. Fantastic Legend suite.  Stretch Out plays very well with him both ways.  3 out of 5.

Card Name: Natasha Romanoff ~ Black Widow, Mighty Avenger
Type: Character
Affiliation: S.H.I.E.L.D./Avengers
Cost: 3
Atk/Def: 5/4
Abilities: Range
Rules Text:
Discard a character card {>} Target defender gets -X DEF this attack, where X is half its DEF, rounded up. Use only while Natasha Romanoff is attacking and only once per turn.
Rarity: Uncommon
Card #: MUN-103

Lorenzo: Wow.  Natasha’s a real bruiser with this ability, which allows her to attack up several spots on the curve quite easily with a little help from some ATK pumps.  Since the ability uses actual DEF and not printed DEF, Natasha can even slice through temporary DEF bonuses.  Natasha + Savage Beatdown can bring down a 20 DEF character.  Crazy stuff.  5 out of 5.

Neeka: 5 out of 5, for the reasons stated above.

Fred: Ditto.  This is a brutal attack ability.  5 out of 5.

Card Name: Nick Fury, Director of S.H.I.E.L.D.
Type: Character
Affiliation: S.H.I.E.L.D.
Cost: 3
Atk/Def: 4/4
Abilities: Range
Rules Text:
Concealed
{Activate} {>} Put any number of Army [SHIELD] character cards with combined cost 2 or less from your hand into play. Use only once per turn and only during the build phase.
Flavor Text:“I’m throwing a little party over in Latveria…you interested?”
Rarity: Rare
Card #: MUN-104

Lorenzo: If you can pull a S.H.I.E.L.D. army deck together, Nick becomes your character swarm engine.  Not broken like Dr. Light of yesteryear, but very powerful nonetheless.  3 out of 5 since it’ll be hard to muster the armies in Limited.

Neeka: Nick Fury equals free resource points every turn for your army characters, and is easily abused with Injustice Gang, Anti-Green Lanterns or any number of other nasty army concepts out there.  He’s hidden, too, so he’ll be using his ability every turn without fail.  5 out of 5.

Fred: If you’re playing S.H.I.E.L.D. army, you need 4 copies of Nick, no questions asked.  4 out of 5.

Card Name: S.H.I.E.L.D. Agents, Army – Agent of S.H.I.E.L.D.
Type: Character
Affiliation: S.H.I.E.L.D.
Cost: 1
Atk/Def: 0/2
Abilities: Range
Rules Text:
Reservist
When [SHIELD] Agents enters play, target player loses 2 endurance.
Rarity: Common
Card #: MUN-105

Lorenzo: Doubtful if you’ll pull enough of these in Limited to make a difference in your strategy.  2 points of burn may not be enough to offset the 0 ATK problem.  2 out of 5.

Neeka: These guys are just begging to be abused every turn with Nick Fury and any number of other engine possibilities.  Augment their ATK with the Helicarrier for maximum prejudice.  3 out of 5.

Fred: I don’t like that these guys don’t do much on their own, and have to be plugged into a S.H.I.E.L.D. engine to be more than just a couple of points of burn for a resource point.  2 out of 5.

Card Name: Sentinel Squad O*N*E*, Army
Type: Character
Affiliation: S.H.I.E.L.D./Sentinels
Cost: 5
Atk/Def: 9/9
Abilities: Flight, Range
Rules Text:
Boost: Return a character you control to its owner’s hand: When Sentinel Squad O*N*E* enters play, return up to three target Army character cards from your KO’d pile to your hand.
Flavor Text:“C’mon, Wolverine, we’re just doing our jobs.”
Rarity: Uncommon
Card #: MUN-106

Lorenzo: Another component of that vaunted S.H.I.E.L.D. army engine.  Decent stats, but relatively useless ability since it’s doubtful you’ll be running the full army complement in Limited.  2 out of 5.

Neeka: Built-in Reconstruction Program.  Not a bad Legacy for the Sentinels, and good for retrieving all those spent S.H.I.E.L.D. agents.  3 out of 5.

Fred: Yet another cog in the S.H.I.E.L.D. army machine, useless otherwise.  2 out of 5.

Card Name: The Sentry, Mighty Avenger
Type: Character
Affiliation: S.H.I.E.L.D./Avengers
Cost: 8
Atk/Def: 19/19
Abilities: Flight, Range
Rules Text:
Loyalty, Reservist
{Activate}, Remove The Sentry from the game {>} Remove target character from the game. At the start of the recovery phase this turn, return The Sentry to play.
Flavor Text:“I don’t throw everything into the sun.”
Rarity: Rare
Card #: MUN-107

Lorenzo: 8-drop.  An amazing 8-drop, for sure, but not likely to see play in Limited all by himself, and his ability is designed for decks that want to go even farther than the 8th turn.  1 out of 5.

Neeka: Remove any character from the game permanently each turn?  Amazing!  If you’re looking to stall to a finisher like Galactus or Imperiex, there are few better ways to do it than with the Sentry.  4 out of 5.

Fred: Sentry is for those late-game decks that want to stall to an even later game.  Rather out of place in the S.H.I.E.L.D. and Avenger teams, that seem to want to end the game by 6 or 7 at the latest.  3 out of 5.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: