Across the Universe: an MUN Set Review, Part 2

Card Name: Hercules, Secret Avenger
Type: Character
Affiliation: Avengers/Warbound
Cost: 7
Atk/Def: 15/15
Abilities:
Rules Text:
Reservist
{Activate} {>} Ready another target character and put three +1 / +1 counters on it. Use only once per turn.
Rarity: Common
Card #: MUN-014

Lorenzo: Warbound, eh? Size-wise he’s a bit under the curve – his utility lies in putting three +1/+1 counters on another character and possibly readying it for another attack or to get more mileage out of an ability or effect that requires the exhaustion of a character. The potential for abuse isn’t so evident in Limited, where standalone powers are generally more desirable than those that require other elements to be effective. Still, he forces your opponent to deal with two 7-drop sized characters instead of a 6 and a 7 off-initiative, which always works to your advantage. 4 out of 5.

Neeka: Although not strictly Warbound (a distinction reserved for the Hulk’s companions), his allegiance to the Hulk’s ideals is worth the affiliation, I suppose. He’s a good complement to either the 6-drop Cap or the 6-drop Hulk, which is nice flavor. 4 out of 5.

Fred: Readying a character is one of the most powerful effects in VS, and when it comes with a permanent +3/+3 bonus, one can’t help but pay attention. I can think of so many ways to exploit Hercules, from the Founding Member Flash to 6-drop Beast Boy to the new 6-drop Cap and Hulk. Hercules is a bit undersized compared to all the 16/16 7-drops we see nowadays, but he’s still formidable enough that your opponents can’t ignore him, either. 4 out of 5, simply because he needs someone else to be awesome.

Card Name: Hulkling, Teddy Altman – Young Avenger
Type: Character
Affiliation: Avengers
Cost: 5
Atk/Def: 9/9
Abilities: Flight
Rules Text:
Discard a character card {>} Hulkling gets +1 ATK or +1 DEF this attack.
Rarity: Common
Card #: MUN-015

Lorenzo: Proof positive that no impostor can compare to the Hulk, Teddy here is a strictly worse version of all the characters we’ve seen before that gain a full +1/+1 with character card discards. Though Hulkling’s ability is indiscriminate as to the character cards discarded, the Avengers generally aren’t amazing at card draw, and the bonus granted for the tossing of a card from hand isn’t quite worth the effort. 2 out of 5.

Neeka: He isn’t even Skrull/Kree dual-affiliated? Boring. Just like his ability. 1 out of 5.

Fred: It’s too much of a cost for too small an effect. While Hulkling’s stat augmentation is not useless, it takes too much effort to be of any real importance. 2 out of 5.

Card Name: Human Torch, Secret Avenger
Type: Character
Affiliation: Avengers/Fantastic Four
Cost: 4
Atk/Def: 8/6
Abilities: Flight, Range
Rules Text:
Reservist
{Activate} {>} You may reveal an [Avengers] or [Fantastic Four] character card from your hand. If you do, put it on top of your deck, and target opponent loses endurance equal to its cost.
Rarity: Common
Card #: MUN-016

Lorenzo: Wow. This is some serious burn potential coming from the latest incarnation of the Human Torch, who isn’t as stat-light as most of his other versions, and can consistently hit the opponent for huge amounts of direct endurance loss every turn. With rally available to the Avengers, the cost to use his ability doesn’t have to impede your card draw progress. The chances of abuse are lower in Limited due to the constraints of the available card pool, but on the average you should be getting 7-8 points of burn from him, which is advantage enough. 4 out of 5, since he also at least has something to do with himself during off-initiatives.

Neeka: Human Torch burn isn’t new, but the amount of burn that he can muster is, particularly if you manage a team-up with Heralds of Galactus and burn for 9 every turn! More, much more, if you’ve got Cosmic Radiations handy. For the mind-numbing direct endurance loss abuseability, 5 out of 5.

Fred: Yet another deck archtype is emerging that begs to abuse the Human Torch, this time with some heavy direct endurance loss. Rally and perhaps some readying effects make it feasible to burn away a huge chunk of your opponent’s endurance total over the couple of turns or so that the Human Torch remains in play. It must be noted that this version of the Torch actually maintains some decent stats for his size, so he can conceivably stun an opposing attacker back while causing loads of burn damage. 5 out of 5.

Card Name: Invisible Woman, Secret Avenger
Type: Character
Affiliation: Avengers/Fantastic Four
Cost: 6
Atk/Def: 12/13
Abilities: Flight, Range
Rules Text:
Concealed
Reservist
You can’t be the target of opposing effects.
Visible characters you control get +1 DEF.
Rarity: Common
Card #: MUN-017

Lorenzo: The ability of Invisible Woman isn’t quite so relevant given that there aren’t that many negative effects outside of burn that target a player. The minor DEF boost is just that, and the fact of Invisible Woman being a large hidden character makes her high DEF much less useful, opening you up to significant breakthrough endurance loss. 2 out of 5.

Neeka: Hey, Sue’s an Avenger! I can’t say I’m a fan of either of her abilities, which I think are a little vanilla, but they do represent her accurately. 3 out of 5.

Fred: A hidden 6-drop that is defensively oriented is a walking contradiction. The +1 DEF to visible characters is negligible, and unless you’re facing a burn deck, her other passive ability is fairly useless. 1 out of 5.

Card Name: Iron Fist ~ Daredevil, Imposter – Secret Avenger
Type: Character
Affiliation: Avengers/Marvel Knights
Cost: 2
Atk/Def: 3/2
Abilities: Range
Rules Text:
Reservist
Iron Fist gets +2 / +2 while in combat with one or more opposing characters with greater cost.
Flavor Text:“This is the end of the way we do business. You can smell it in the air.”
Rarity: Uncommon
Card #: MUN-018

Lorenzo: Nice for attacking up the curve and possesses decent offensive stats for a 2-drop. A solid 3 out of 5.

Neeka: We’ve seen a whole lot of characters who gain benefits while in combat with characters of greater cost. It’s an okay effect, but nothing we haven’t encountered before. 2 out of 5.

Fred: A 5/4 attacking or defending up the curve, the impostor Daredevil is a fine addition to the Avengers roster. The DEF bonus is really just gravy. 3 out of 5.

Card Name: Iron Fist, Secret Avenger
Type: Character
Affiliation: Avengers/Marvel Knights
Cost: 1
Atk/Def: 2/1
Abilities:
Rules Text:
Reservist
When Iron Fist enters play, rally for a character card.
Flavor Text:“Fists of iron? Bad-ass Kung-Fu? All true, sucka.”
Rarity: Common
Card #: MUN-019

Lorenzo: 1-drop in Limited. Possibly draws you a character card. Pass. 1 out of 5.

Neeka: How does this reflect Iron Fist’s furious fighting skills? 1 out of 5.

Fred: The card draw isn’t certain, and if you’re playing a 1-drop Reservist, there are better options. 1 out of 5.

Card Name: Jessica Drew ~ Spider-Woman, Secret Avenger
Type: Character
Affiliation: Avengers/Spider Friends
Cost: 3
Atk/Def: 5/4
Abilities: Flight, Range
Rules Text:
Reservist
if Jessica Drew would become stunned, instead, you may KO a resource you control. If you do, put her face down into your resource row.
Rarity: Uncommon
Card #: MUN-020

Lorenzo: A 5/4 with flight and range is solid for a 3-drop, and if you’re going to lose her anyway, you may as well save 3 endurance. She’s okay. 3 out of 5.

Neeka: This is a Toad-like effect, except that she bounces into your resource row. Her effect may also be used to smooth out your resource row if you were forced to flip a plot twist from there. Good utility, but not very exciting. 2 out of 5.

Fred: The MUN Avengers Reservists are curiously weak at this drop, and we miss the likes of Black Panther and Quicksilver even more because of duds like this. Solid stats and she can save you some endurance loss, but she might as well be a blank box for her utility in actual gameplay. 2 out of 5.

Card Name: Kate Bishop ~ Hawkeye, Young Avenger
Type: Character
Affiliation: Avengers
Cost: 1
Atk/Def: 1/2
Abilities: Range
Rules Text:
Whenever Kate Bishop stuns a defender while team attacking, reveal any number of character cards from your hand, put them on top of your deck, and stun target character if its cost is equal to that number.
Rarity: Rare
Card #: MUN-021

Lorenzo: While this is undoubtedly a powerful effect, it will be difficult to prepare for it in Limited, and may end up retarding your card draw too much to justify the free stun. 2 out of 5.

Neeka: Oh, slick! Stuns out of combat are always enjoyable, and this one has the potential to devastate your opponent’s field with an adequate hand size. Hopefully all that rallying, possibly coupled with some card draw tech, will fill your hand enough that you can take down a huge drop with this key effect. 5 out of 5.

Fred: The younger Hawkeye needs some hand fill to be able to pull her trick off more than once per game, but even that one time could spell the difference between winning and losing. Keeping in mind that the character she can stun is dependent only on the number of character cards you can reveal and put on top of your deck, Kate can conceivably stun even Galactus with enough cards in hand. I feel that there’s a lot of Outsider-level abuse that can be mustered with this young lady. 4 out of 5, because it’s a splendid effect, but hard to set up.

Card Name: Luke Cage, Secret Avenger
Type: Character
Affiliation: Avengers/Marvel Knights
Cost: 6
Atk/Def: 13/14
Abilities:
Rules Text:
Reservist
To recruit, replace two reservist resources you control.
Flavor Text:“GET.OUT.OF.MY.HOUSE!”
Rarity: Uncommon
Card #: MUN-022

Lorenzo: Luke Cage is a Limited bomb if you’re playing a Reservist deck, making his cost negligible (and actually advantageous if you’re trying to draw into something good). His massive stats will be difficult to overcome, and you can attack across with less fear of stunback. 4 out of 5.

Neeka: Big and bad with no real drawback for Reservists. I like. 4 out of 5.

Fred: Not quite Wonder Man and his free stun, but a big bruiser nonetheless. A solid 3 out of 5.

Card Name: Patriot, Elijah Bradley – Young Avenger
Type: Character
Affiliation: Avengers
Cost: 3
Atk/Def: 5/4
Abilities: Range
Rules Text:
Leader: Whenever an adjacent character stuns an opposing character, rally for a character card.
Rarity: Common
Card #: MUN-023

Lorenzo: It’s fine that the power triggers on either attack or defense, and could net you a few cards if you’re lucky. Still, it’s a gamble unless you have some method of adjusting the top of your deck, which you won’t expect in Limited. 2 out of 5.

Neeka: Sad that such a Reservist-beneficial ability is on a character who isn’t a Reservist. Anyway, it’s a nice ability that can help you cycle through your deck quickly, although you’d better have some way of getting those non-character cards that sink to the bottom. Thinking Out of the Box, anyone? 3 out of 5.

Fred: Not a Reservist? Oh well. Patriot is good for cycling and dragging characters out of your deck, though not that good given that it’s through the use of rally, which is constantly a gamble. It’s nice to have, I suppose, but it doesn’t necessarily translate into victory on its own. Note that it helps to trigger the various Young Avenger abilities, which are all rather character card-intensive, so if you’re playing with them Patriot’s value increases significantly. 2 out of 5.

Card Name: Punisher, Secret Avenger
Type: Character
Affiliation: Avengers/Marvel Knights
Cost: 3
Atk/Def: 5/3
Abilities: Range
Rules Text:
Concealed
Reservist
Put Punisher on top of its owner’s deck {>} Put target stunned character on top of its owner’s deck. Its controller loses endurance equal to its cost.
Rarity: Rare
Card #: MUN-024

Lorenzo: Punisher’s a little weak on the stats, but that’s not what he’s there to do. He’s the guy who’ll sit around in the hidden area until you manage to stun a key character of your opponent, after which you’ll take it out of play with a little endurance loss and card draw suppression to boot. Removing your opponent’s highest drop in Limited will give you a definite advantage. If necessary, Punisher’s 5 ATK (he’s hidden, so his DEF doesn’t matter so much) is decent for his drop size. Consider also that you can attack directly with him before using his ability, to really pile on the hurt. 4 out of 5.

Neeka: Punisher has always been about gunning your opponent’s characters down, and this version is no exception, with a truly wicked removal effect. Consider that the Punisher Legend suite is available to him and maybe you can add up some Sniper Shot counters with him before using him to off an opponent’s stunned character. 4 out of 5.

Fred: Punisher creates excellent advantage for you by removing a character, one of your opponent’s draws, and some endurance all at once, without even having to exhaust. Ideally, you could exhaust him for Finishing Move and use his effect to take out two of your opponent’s stunned characters, or get a direct attack for 5 in if your opponent’s board is clear. The fact that he puts himself on top of your deck is not a problem if he’s in a Reservist deck, as he can simply get replaced into the resource row by one of any number of effects. And he’s a Marvel Knight, too, whose effect complements that team’s strategy as well. 5 out of 5 for a very efficient kill card.

Card Name: Speed, Thomas Shepard – Young Avenger
Type: Character
Affiliation: Avengers
Cost: 1
Atk/Def: 2/0
Abilities:
Rules Text:
Remove Speed from your hand {>} If you control an [Avengers] team attacker, put Speed into play exhausted and team attacking if you haven’t controlled a character named Speed this attack.
Whenever Speed stuns a defender, return Speed to his owner’s hand.
Rarity: Uncommon
Card #: MUN-025

Lorenzo: The problem I see with Speed is that he requires you to be team attacking, not just attacking with character, before he can join in. He does amount to a consistent +2 ATK and can come in multiple times for many team attacks, but ideally you shouldn’t be relying too much on team attacks in the first place. His narrow usage in Limited probably doesn’t justify his inclusion. 2 out of 5, for when you actually get to use him for that extra +2 ATK in that one critical team attack.

Neeka: I like the concept of a speedster character that gets to attack as many times as you have team attacks to spare, running away after each successful attack so he can zoom in again. It’s rife with flavor and a lot of fun. 5 out of 5.

Fred: He only comes in for team attacks and he only leaves if you manage to stun the defender. If the attack is stopped somehow, His pithy 2/0 body provides a massive point of vulnerability for tons of breakthrough. He seems very nifty in theory but in actual gameplay could prove to be more of a novelty than an essential part of the strategy. 2 out of 5.

Card Name: Spider-Man, Secret Avenger
Type: Character
Affiliation: Avengers/Spider Friends
Cost: 5
Atk/Def: 9/10
Abilities: Range
Rules Text:
Loyalty, Reservist
Discard a character card {>} Target opposing character loses and can’t have powers and keywords this turn. Use only once per turn.
Flavor Text:“Given all that’s happened, it seemed like an appropriate change.”
Rarity: Rare
Card #: MUN-026

Lorenzo: Only Human on a stick! Sporting above-average stats and a monstrous ability, Spider-Man looks to be a keeper for the Limited Reservist build. The Loyalty is a bit of hurdle to overcome, particularly in Limited, but his ability is worth the trouble. Just don’t play it on 6-drop Thing… 4 out of 5. Excellent ability, though more reactive, so a bit out of step with the general aggressive bent of the Avengers.

Neeka: A great addition to my Spider clones deck.  5 out of 5.

Fred: This is a slick Spider-Man, with an Only Human effect, making him a fantastic addition to any deck that wants to employ a stall or control strategy.  He would be particularly excruciating in conjunction with Cap 4 and the Cap Legend suite, nullifying any problematic characters from the get go.  Even better, his ability works for the whole turn, so you won’t have to worry about recovery phase antics.  5 out of 5.

Card Name: Stature, Cassandra Lang – Young Avenger
Type: Character
Affiliation: Avengers
Cost: 4
Atk/Def: 7/6
Abilities:
Rules Text:
{Activate}, Remove a +1 / +1 counter from Stature {>} Remove all attackers from this attack. Use only if Stature is defending.
Boost: Discard an [Avengers] character card: Stature enters play with a +1 / +1 counter.
Rarity: Uncommon
Card #: MUN-027

Lorenzo: In Limited, Stature is a defensive bomb, able to nullify at least one critical attack. More than that if you were fortunate enough to obtain her in conjunction with Black Panther or some other card that provides +1/+1 counters. 4 out of 5, a brilliant off-initiative option.

Neeka: This is an excellent ability, non-targeting, and potentially reusable turn after turn. How this pertains to Stature is beyond me, though. 4 out of 5 for the great stall/control potential.

Fred: Any number of +1/+1 counter heavy teams, such as the Thunderbolts or the Doom Patrol, could really benefit from the inclusion of Stature among their ranks. Stopping one attack every time it isn’t your initiative is great stuff, and with some proper positioning and support, your opponents will be forced to waste an attack on her every time. 4 out of 5.

Card Name: Storm, Secret Avenger
Type: Character
Affiliation: Avengers/Fantastic Four
Cost: 4
Atk/Def: 7/7
Abilities: Flight, Range
Rules Text:
Reservist
Boost: Replace a face-down resource you control: When Storm enters play, characters you control have flight, and opposing characters lose and can’t have flight this turn.
Flavor Text:Diplomatic immunity is one of the more practical benefits of being the Queen of Wakanda.
Rarity: Common
Card #: MUN-028

Lorenzo: A one-shot flight advantage doesn’t do enough for me to merit Storm’s inclusion. 7/7 with Flight and Range is solid, but she may as well be a blank box after she comes into play. 2 out of 5 since she’s not horrible stat-wise if you have no other choice.

Neeka: Gosh, what a weak Storm. If only she could use the ability every turn. 1 out of 5.

Fred: 1 out of 5. Really, this is a one-shot deal that could be achieved just as well with any number of plot twists or other ongoing effects.

Card Name: Vision, Young Avenger
Type: Character
Affiliation: Avengers
Cost: 4
Atk/Def: 8/6
Abilities: Flight, Range
Rules Text:
While Vision is team attacking with exactly one other character, team attacks can cause breakthrough.
Rarity: Rare
Card #: MUN-029

Lorenzo: Don’t you hate when you have to waste all that extra ATK team attacking a character simply because neither character can bring down the defender on its own? Well, with Vision that no longer becomes a consideration. This way, when your 4 (Vision) and 5 attack to bring down the opposing 6, every point of ATK becomes useful. It’s not game-breaking, but it’s a nice effect to have when Vision is around. 3 out of 5.

Neeka: Team attacking with breakthrough? 5 out of 5 for the novelty!

Fred: It’s a nice effect, though not essential, and limited by the fact that Vision has to be one of the team attackers. Good synergy with the other Young Avengers, and the Outsiders if you’re looking beyond MUN. 3 out of 5.

Card Name: Wiccan, William Kaplan – Young Avenger
Type: Character
Affiliation: Avengers
Cost: 2
Atk/Def: 2/3
Abilities: Range
Rules Text:
Discard a character card {>} target attacker can’t be stunned this attack. Use only if Wiccan is attacking.
Rarity: Uncommon
Card #: MUN-030

Lorenzo: Another card-intensive ability, this is fine for those team attacks where you want to preserve your board. Chances are Wiccan won’t be around too long, though, so you’ll probably get one or two uses out of his ability before he inevitably hits the KO pile. 3 out of 5.

Neeka: Wiccan and the other Young Avengers beg to be teamed-up with the Teen Titans or the Outsiders. As far as his power goes, it will hurt your hand size if used too often. 3 out of 5.

Fred: There’s a constructed Young Avengers team attack archetype out there that will be starving for cards in hand before all these effects can be used to optimal effect. It’s not a bad ability, though. I’m just concerned for how it will play out in synergy with the rest of the Young Avengers roster. 3 out of 5.

Card Name: Wolverine, Secret Avenger
Type: Character
Affiliation: Avengers/X-Men
Cost: 5
Atk/Def: 10/8
Abilities:
Rules Text:
Concealed
Reservist
Wolverine can attack hidden characters.
Whenever Wolverine stuns an opposing character, ready him if there are no non-stunned opposing characters.
Flavor Text:“Touch me again, and I’ll gut ya.”
Rarity: Rare
Card #: MUN-031

Lorenzo: As if Wolverine’s Legend suite wasn’t already fearsome enough, UDE has to go and design this beast. Nobody is safe from Wolverine’s claws, and if you can muster the stun of your opponent’s whole board (not typically hard to do with Avengers), Wolverine will punish your opponent for an additional 10 points of direct rage. 4 out of 5.

Neeka: Guh. Wolverine again. Well, he’s powerful, particularly in conjunction with Healing Factor and the rest of his Legend suite. A built-in Berserker Rage under the right circumstances. 4 out of 5, minus a point simply because he’s Wolverine.

Fred: Wolverine can conceivably clear the board all by his lonesome with Berserker Rage and Healing Factor. Now, he’s got this version of himself to add insult to injury by slamming your opponent for another 10 or so ATK. It’s disgusting, really, but definitely a game-ender. 5 out of 5.

Card Name: Captain America’s Shield
Type: Equipment
Affiliation:
Cost: 0
Atk/Def: /
Abilities:
Rules Text:
Concealed-Optional
Equip only to Captain America.
Return Captain America’s Shield to its owner’s hand {>} Exhaust equipped character. Target player exhausts a ready character he controls. Use only during the combat phase.
Flavor Text:The symbol that gives him strength.
Rarity: Rare
Card #: MUN-032

Lorenzo: As with all Legends suite cards, Cap’s shield is only useful when Cap is around. 1 out of 5 because, while it’s a great effect, the chances of playing it are abysmally low in Limited.

Neeka: “When Captain America throws his mighty…” One wonders why this didn’t see print when Thor’s Mjolnir got its own card. Anyway, it’s here now, and it’s mighty indeed. Captain America is an off-initiative force of nature, and the shield just makes life more difficult by giving the opponent one less attack. Better still, it can be used on-initiative after you attack to deal with pesky hidden attackers. 5 out of 5 for combining power and flavor into a swell piece of equipment.

Fred: Cap’s shield is incredibly useful for the reasons mentioned above. 4 out of 5 because it needs Cap, but that’s not too hard to do if you’re playing a Cap Legend deck anyway.

Card Name: Electron Scrambler
Type: Equipment
Affiliation:
Cost: 0
Atk/Def: /
Abilities:
Rules Text:
Play only if you control an [Avengers] character.
Equip only to an opposing character.
Equipped character’s activated powers can’t be used.
Rarity: Rare
Card #: MUN-033

Lorenzo: This one has relatively narrow utility, since there are a lot of hateful powers out there that aren’t activated. It’s great as a silver bullet, but not one for general inclusion. 1 out of 5.

Neeka: Iron Man got his clock cleaned with the help of this annoying gadget, and it’s a nifty in-game representation since it attaches itself to an opposing character, a first in VS. 4 out of 5, definitely.

Fred: While there are a number of terrific activated abilities out there that need shutting down, it would be much more efficient to simply take out the activating character. Not to mention, since this equipment isn’t concealed-optional, I can’t attach it to all the hidden characters with activated abilities, either. Ultimately, it’s just too limited in application to be truly useful. 1 out of 5.

Card Name: Safe House No. 23, Team-Up
Type: Location
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
To play, choose two different affiliations among characters you control.
Crossover those affiliations.
{Activate} {>} Target [Avengers] leader gets +X DEF this attack, where X is the number of non-stunned characters adjacent to it.
Flavor Text:“Number 23? How many of these places you got?”
Rarity: Uncommon
Card #: MUN-034

Lorenzo: It’s a team-up that isn’t hard to pull off thanks to the wealth of dual-affiliated characters in MUN, and it gives your opponent a difficult time since he’d usually want to attack your Leader characters first, only to have them suddenly obtain a +2 or +3 DEF bonus. Great also for keeping your Leader characters from getting stunned when they lead the charge to attack. 3 out of 5.

Neeka: I’m glad for this card. Leaders usually have giant bullseyes painted on their heads, so this gives them a little more survivability. It makes an Avengers Leader deck that much more viable. 4 out of 5.

Fred: The Leader mechanic has always been the weaker of the Avengers’ primary themes, partly due to the frailty of the Leaders themselves. This card may not necessarily change that perception, but it is a step in the right direction. 3 out of 5.

Card Name: Above the Law
Type: Plot Twist
Affiliation:
Cost: 3
Atk/Def: /
Abilities:
Rules Text:
To play, replace X reservist resources you control.
Target [Avengers] attacker gets +X ATK this attack. If that character is a leader, it also gets +X DEF this attack.
Rarity: Uncommon
Card #: MUN-035

Lorenzo: This is a good attack pump for Limited with a Reservist build, possibly reaching the level of Savage Beatdown or greater depending on when you play it. The DEF bonus may not come into play as often since there are very few Leaders who are also Reservists, so you’re playing this for the attack power. By way of additional benefit, it replaces a lot of your resources, allowing you to potentially draw into some extra plot twists or your next character drop. 4 out of 5.

Neeka: Worse than Heroes in Reserve for utility, I’d play this mainly as a back-up to that HIR (and possibly to draw into more HIR). 2 out of 5.

Fred: It’s unfortunate that this card will draw comparisons to Heroes in Reserve and the wealth of effects out there that require the replacement of resources. The effect-for-resource replacement ratio is really quite bad here, and although it’s quite possible that you’ll draw into more plot twists and better characters, you could also end up really messing with your resource row. 3 out of 5.

Card Name: Atlantis Attacks!
Type: Plot Twist
Affiliation:
Cost: 1
Atk/Def: /
Abilities:
Rules Text:
Rally for a character card. If you’re successful, target [Avengers] attacker you control gets +X ATK this attack, where X is the cost of that character card.
Rarity: Common
Card #: MUN-036

Lorenzo: Though potentially quite powerful, it’s also completely random. For Limited, I’d much rather be sure of what I’m getting than have to rely on a gamble. 2 out of 5.

Neeka: This is an exciting card to use and manipulate in conjunction with a whole bunch of cards that allow me to fix the top card of my deck. Again I’m thinking Galactus 9 for a +9 ATK bonus.

Fred: This card has great synergy with Human Torch – burn for huge amount, attack bonus for the same huge amount, repeat next turn. An Avengers/Galactus deck for Silver Age with Torch, Kindred Spirits and Atlantis Attacks could see consistent turn 4 kills. 4 out of 5.

Card Name: Avengers Forever
Type: Plot Twist
Affiliation:
Cost: 4
Atk/Def: /
Abilities:
Rules Text:
Ongoing: Discard X [Avengers] character cards {>} Put a +1 / +1 counter of each of X target characters. Use only once per turn and only during the build phase.
Rarity: Uncommon
Card #: MUN-037

Lorenzo: I suppose it’d be fine to have a dump for all of those extra character cards accumulating in my hand… wait, I’m playing Avengers. That’s not happening. 1 out of 5.

Neeka: Nice to have dead cards turn into permanent bonuses for my characters. I just need to get some card draw engine going. 3 out of 5.

Fred: This card will need some serious card draw plus effective rally usage to use. Otherwise, it just diminishes your hand every turn for a measly +1/+1 counter. Might be okay with the Thunderbolts team-up, but wasteful otherwise. 2 out of 5.

Card Name: Avengers Reassembled
Type: Plot Twist
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
Search your deck for an [Avengers] character card, reveal it, and put it on top of your deck.
Boost: Discard a card: Replace a resource you control.
Flavor Text:“Smile for the cameras, Spidey.”
Rarity: Rare
Card #: MUN-038

Lorenzo: This is a great search card for Limited, not even requiring a discard, and getting you the character you need either immediately or next turn, and this doesn’t even take rally into consideration. Definitely more useful in the Avengers Reservist build, but also good synergy with the non-Reservist rally cards. 5 out of 5.

Neeka: It’s a search card. And it’s easier to use than Avengers Assemble. 5 out of 5.

Fred: An excellent search card for the Avengers, with a slight edge to the Reservists. Search cards 4-8 if you’re packing Mobilize. 5 out of 5.

Card Name: The Big Three
Type: Plot Twist
Affiliation:
Cost: 2
Atk/Def: /
Abilities:
Rules Text:
Target [Avengers] character gets +2 ATK while attacking this turn.
Boost: replace two reservist resources you control: Up to two other target [Avengers] characters each get +2 ATK while attacking this turn.
Rarity: Common
Card #: MUN-039

Lorenzo: An attack pump for up to 3 different characters in one card is a wondrous boon in an environment where combat pumps are scarce. Forces you into heavy Avengers Reservist but a bomb for that deck. 4 out of 5.

Neeka: Wasn’t this Hordes of Apokolips, without the replacement? Good card for an aggressive deck, though. 4 out of 5.

Fred: It’s a combat pump for the turn to up to three Avengers characters, for the price of a card and two replacements. All in all, not bad. 4 out of 5.

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