Marvel Universe: Defying Limits

Wow.  Marvel Universe is really throwing us for a loop in its efforts to redraw the boundaries of VS once again.  The walking +4 ATK pump isn’t much to look at on its own, but in conjunction with the global ATK enhancements of the Brotherhood, Pietr-0 can provide just what you need to end the game on turn 3 or 4.  I would have preferred that he was costed at 3 instead of 0 and just given an alternate cost effect like Fin Fang Foom to make him less vulnerable, since too many horrible things can happen to a character with a cost of 1 or less, but this is balanced out with the fact that Poison Ivy can launch him at your opponents every turn without fear of that dreaded game loss text.  Bringing in a 4/2 attacker whenever you want is a swell deal.

Fin Fang Foom, he who stuffs characters into his big purple underpants, is a 4-drop from hell who also had better knock your opponent into negative endurance or he makes victory almost impossible to achieve from that turn forward.  I’m not sure playing him on turn 4 during your initiative is the best way to get mileage out of him, and am waiting for the crazier geniuses out there to figure out how best to abuse a gigantic green anthropomorphic dragon.

I’m excited to see what other funky surprises await us with the launch of MUN less than two weeks away.  There’s bound to be a lot of amazing tech that we haven’t yet seen.  Of course, with this set’s overinflated size and rare distribution, one suspects that it will be ridiculously hard to build anything decent from MUN without investing heavily in box/case buying.  Sigh.


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