S.H.I.E.L.D. MUN Previews: A Discussion

For those of you who haven’t checked out the new previews today, do visit the VS Facebook page or VSRealms, where these excellent previews have stimulated our brains and tantalized our senses:

“But what does it all mean?”

Well, in the first place, it appears that S.H.I.E.L.D., or at the very least Iron Man, will be sporting the +1/+1 counter theme and be the army swarm team of MUN.  While these two themes do not necessarily complement each other, from these three previews alone, one can perceive the excellent synergy that we can expect from the organization responsible for the safety of the world.

One of the main problems with playing a weenie army swarm, or any swarm for that matter, is keeping your numbers intact from turn to turn as increasingly large threats stomp on your cannon fodder, or get splattered as they attack.  The 4-drop Iron Man, while sporting average stats, has a nifty auto-recover ability for his troops that not only keeps them around for more pounding next turn, but makes them just a bit bigger and harder to handle.  Field preservation also helps out when you’re playing curve to keep the numbers up, but it seems Iron Man was built with more Stu-esque objectives in mind.

Outside of S.H.I.E.L.D., we have X-Men Assemble and Multiple Man to consider, and a 1-drop 2/2 that recovers into, on the average, a 4/4 or a 5/5 (and then the turn after, an 8/8).  We can also check out the Spider-Friends and their Evasion to guarantee that Iron Man’s leader ability triggers even if he gets attacked first.  People have discussed the potential with Doom Patrol, and there are a whole bunch of abilities out there that only trigger during the recovery phase.

Going back to the swarm strategy, it may not necessarily mean having to play off-curve, if Nick Fury is any indication.  2 free resource points for army characters each turn is ridiculously good, as S.H.I.E.L.D. can still play curve to maintain parity in terms of character size, but still pump out the little ones for serious board and combat advantage.  Even a couple of vanilla 2/1 S.H.I.E.L.D. army one-drops each turn is 4 extra ATK on the board and more characters to exhaust for dozens of effects, and we’re only seeing the tip of the iceberg.  As I mentioned earlier, more Multiple Men each turn isn’t a half-bad play, and there are possibilities (if I’m not wrong with the rules) involving Aquaman and the Sea Creatures to nab you at least a 7/7 4-drop and two 3/3 two drops on turn 4, which is a good position any way you look at it.  The “once per turn”, “from your hand”, “army” and S.H.I.E.L.D. affiliation restrictions indicate that, while Nick Fury is very, very good, he’s certainly not broken.  And yet, they’re having a huge welcome celebration for him over in Latveria, I hear.  Or was that underground?

Lastly, we come to the wonderful Stark Armory, which not only makes Iron Man bigger each turn (and indicates that there may be a 3-drop Iron Man to look forward to), but also helps to preserve the +1/+1 counter bonuses he receives so that they can be removed at any time there is a threat of your Iron Man leaving play.  Most importantly, although the tech counter is only added at the start of combat, the placement of +1/+1 counters by Stark Armory is not restricted to any phase, and is equally useful as an intimidation tactic or as a combat pump.  Stark Armory provides excellent flexibility to your Iron Man, and preserves your counter investment with little hassle.

The best thing about MUN from what we’ve seen thus far is that each of the Legends seems well fleshed-out, along with the strategy or theme sported by the team that features them, in stark contrast to the somewhat piecemeal treatment of the DC Legends.  We’ve got about 7 more weeks of previews to enjoy, and I’m confident that they can only elevate our excitement for what looks to be the most powerful and enjoyable VS set yet.

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One Response to “S.H.I.E.L.D. MUN Previews: A Discussion”

  1. Stu-esque objectives heard.

    I really need to get this blog on the mothership, sorry I have not been here as often as I should have. See you there on May 7th!

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